Phoenix

Between December 2024 and March 2025, I set out to explore the creative limits of AI by developing a short film concept from the ground up. The project became both an experiment and a test of endurance—pushing each platform as far as possible to see what could be achieved when human direction and AI capability worked side by side.

Every element of the film was designed and crafted from traditional design work such as news and Vanguard logos, to fully realized GUI systems and visual interfaces. To build the world and its cinematic style, I drew inspiration from existing films and referenced Shotdeck and IMSDB to model dialogue, pacing, and storytelling on real-world scripts. The project, codenamed Phoenix, leaned into sci-fi–specific world-building to shape its setting, protagonists, and genre authenticity.

The film was heavily influenced by a wide range of sources, including I Am Legend, Oblivion, Children of Men, Edge of Tomorrow, Equilibrium, Civil War, Divergent, 65, 28 Days Later, Tenet, World War Z, The Road, and Dune. By remixing the visual language and narrative tropes of these films, I was able to generate a fresh, hybrid world.

Over the course of production, I created more than 8,000 images and 2,000 video clips across multiple AI platforms. At the time, the greatest challenge was maintaining character and environment consistenc y something that has since advanced significantly in new AI models. Despite these hurdles, the process revealed just how powerful these tools already are, and how rapidly they continue to evolve.

Sector
Film
Type
Short Film
User Experience

N/A

Production

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